So many projects, so little time...
Apr. 25th, 2010 01:58 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So, I was reminded today that the biggest contributor to a mess is half-completed projects, and that is certainly true in my case, both physically and virtually.
Physically, my room is a mess, and most of my attempts to tidy it up merely shift the mess to some other corner that I don't use often.
(also, getting more furniture doesn't always help either, especially when it's a non-computer type chair)
Virtually, I have several projects "on the go" that have kind of been "temporarily" dropped, kind of like all the webcomics you find on the Internet that went on indefinite hiatus.
I'm not proud of failing to complete projects, but like so many other people, my mind wanders pretty quickly some days and I run out of effort, motivation, and time to complete all of them.
I have an entire folder on each of at least three, maybe four machines dedicated to my Blender scenes, the vast majority of which can really not be called complete, in any sense of the word.
(if you look at my galleries on DA or FA you'll noticed that most of my submissions have "WIP" somewhere in the title)
Programming projects I'm not short of either, what with AniMidi, Tetris-Power, Sphereority 2, "Obsidian", and others I'm sure I've forgotten.
To help me remember to work on them, I'll list some of my projects with a description so you guys can find out what they are and I can try to remember about them myself:
(some of this might be helped if I could find a reliable person to partner with to help keep me on track, but so far I haven't found anyone who might be suitable, though I am still kind of looking)
Physically, my room is a mess, and most of my attempts to tidy it up merely shift the mess to some other corner that I don't use often.
(also, getting more furniture doesn't always help either, especially when it's a non-computer type chair)
Virtually, I have several projects "on the go" that have kind of been "temporarily" dropped, kind of like all the webcomics you find on the Internet that went on indefinite hiatus.
I'm not proud of failing to complete projects, but like so many other people, my mind wanders pretty quickly some days and I run out of effort, motivation, and time to complete all of them.
I have an entire folder on each of at least three, maybe four machines dedicated to my Blender scenes, the vast majority of which can really not be called complete, in any sense of the word.
(if you look at my galleries on DA or FA you'll noticed that most of my submissions have "WIP" somewhere in the title)
Programming projects I'm not short of either, what with AniMidi, Tetris-Power, Sphereority 2, "Obsidian", and others I'm sure I've forgotten.
To help me remember to work on them, I'll list some of my projects with a description so you guys can find out what they are and I can try to remember about them myself:
- AniMidi:A project for taking in "note-sampled" music files such as MIDI and creating virtual instruments to play them
- Tetris-Power:Tetris with power-ups.
- Sphereority 2:Balls versus Spheres, a third-person multiplayer game over a network.
- "Obsidian:"A puzzle-adventure game I've been thinking about for almost five years now.
- Game Engine:While not a game, per se, it would provide a mechanism for writing puzzle-adventure games more easily, kind of like the Plasma engine that Cyan Worlds is using for Myst Online: Uru Live (again) and some of its other games. So far, it's only in the planning stage, but even then it doesn't adequately cover all aspects of how the game will work (ie, it would work very well for playing the game, but does nothing for providing a UI for settings, saving and loading games, etc.), probably as I have no real idea as to how those parts should work.
(some of this might be helped if I could find a reliable person to partner with to help keep me on track, but so far I haven't found anyone who might be suitable, though I am still kind of looking)