(no subject)
Jun. 23rd, 2009 12:56 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
After finding out why my Tetris-Power project wasn't running on my laptop, I've resumed development on it.
(apparently, my embedded Intel graphics-card doesn't do anti-aliasing, so I'm now making it fall back to no anti-aliasing if none is available)
Currently, I have a working "screen" system (to show and hide screens such as Options, the Main menu, the Splash/loading screen, and of course the main game screen) which I'll be using extensively to split the main drawing code out of the main entry point.
I still don't have any artwork done up for it though, and that's going to be very important if I want this to look professional...
Next I need to work on, well, the rest of it, including widgets (button, checkboxes, drop-down menus, etc. Mostly for the Options screen), the mesh-loading system, the block shapes and colours, the input system, and then powerups.
I guess I still have a long way to go...
(apparently, my embedded Intel graphics-card doesn't do anti-aliasing, so I'm now making it fall back to no anti-aliasing if none is available)
Currently, I have a working "screen" system (to show and hide screens such as Options, the Main menu, the Splash/loading screen, and of course the main game screen) which I'll be using extensively to split the main drawing code out of the main entry point.
I still don't have any artwork done up for it though, and that's going to be very important if I want this to look professional...
Next I need to work on, well, the rest of it, including widgets (button, checkboxes, drop-down menus, etc. Mostly for the Options screen), the mesh-loading system, the block shapes and colours, the input system, and then powerups.
I guess I still have a long way to go...
no subject
Date: 2009-06-24 05:32 pm (UTC)You can do it.
no subject
Date: 2009-06-25 11:42 pm (UTC)I don't even have the grid or shapes yet, and I already have over two thousand lines of code so far!
Eh, who knows just how much work will go into this...
My current hangup is finding a look. I have ideas for the actual game portion (block shapes, colours, powerups, possibly even achievements), but for the overall look of the game I'm at a bit of a loss...
(maybe I need to try some plain vanilla graphics to start, then focus on gameplay, and figure out which direction that goes to inform the rest of the artwork)
no subject
Date: 2009-06-25 11:55 pm (UTC)