carlfoxmarten: (Default)
[personal profile] carlfoxmarten
After finding out why my Tetris-Power project wasn't running on my laptop, I've resumed development on it.
(apparently, my embedded Intel graphics-card doesn't do anti-aliasing, so I'm now making it fall back to no anti-aliasing if none is available)

Currently, I have a working "screen" system (to show and hide screens such as Options, the Main menu, the Splash/loading screen, and of course the main game screen) which I'll be using extensively to split the main drawing code out of the main entry point.

I still don't have any artwork done up for it though, and that's going to be very important if I want this to look professional...

Next I need to work on, well, the rest of it, including widgets (button, checkboxes, drop-down menus, etc. Mostly for the Options screen), the mesh-loading system, the block shapes and colours, the input system, and then powerups.

I guess I still have a long way to go...

Date: 2009-06-24 05:32 pm (UTC)
From: [identity profile] teric.livejournal.com
Stick with it, Carl--it makes a huge difference when you can bring a project to full completion (not just 80%, like most independent projects...)

You can do it.

Date: 2009-06-25 11:55 pm (UTC)
From: [identity profile] teric.livejournal.com
It's difficult to decide on a winning look if you don't have an art background. I would suggest you get the functional side of the game to a very polished level, then worry about the look. Retrofitting sprites/textures/images is not difficult.

Profile

carlfoxmarten: (Default)
Carl Foxmarten

August 2023

S M T W T F S
  12 345
6789101112
13141516171819
20212223242526
2728293031  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 22nd, 2025 07:09 pm
Powered by Dreamwidth Studios