(no subject)
Jun. 23rd, 2009 12:56 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
After finding out why my Tetris-Power project wasn't running on my laptop, I've resumed development on it.
(apparently, my embedded Intel graphics-card doesn't do anti-aliasing, so I'm now making it fall back to no anti-aliasing if none is available)
Currently, I have a working "screen" system (to show and hide screens such as Options, the Main menu, the Splash/loading screen, and of course the main game screen) which I'll be using extensively to split the main drawing code out of the main entry point.
I still don't have any artwork done up for it though, and that's going to be very important if I want this to look professional...
Next I need to work on, well, the rest of it, including widgets (button, checkboxes, drop-down menus, etc. Mostly for the Options screen), the mesh-loading system, the block shapes and colours, the input system, and then powerups.
I guess I still have a long way to go...
(apparently, my embedded Intel graphics-card doesn't do anti-aliasing, so I'm now making it fall back to no anti-aliasing if none is available)
Currently, I have a working "screen" system (to show and hide screens such as Options, the Main menu, the Splash/loading screen, and of course the main game screen) which I'll be using extensively to split the main drawing code out of the main entry point.
I still don't have any artwork done up for it though, and that's going to be very important if I want this to look professional...
Next I need to work on, well, the rest of it, including widgets (button, checkboxes, drop-down menus, etc. Mostly for the Options screen), the mesh-loading system, the block shapes and colours, the input system, and then powerups.
I guess I still have a long way to go...