"Day Trading" in Spiral Knights
Dec. 1st, 2012 02:37 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Spiral Knights is a cartoonish RPG-style game where you fight beasts, gremlins, slime monsters, mechanical contraptions, and more on your way down to the core of a planet, earning in-game currency (crowns) and materials used for crafting along the way.
If you play for a long time, you can amass quite the collection of materials, and if you don't use them up yourself, you can post them to the Auction House to make some more money.
(though there is a 10% fee on the final sale price of anything sold through the AH)
Play your cards right, and you can make quite a bit of crowns buying materials posted at ridiculously cheap prices (when people are dumb enough to post them that low) and sell at higher prices.
I think I had a week once where I made at least 20,000 crowns a day, from trading at the Auction House alone, not including the money I made from my forays into the planet itself.
Unfortunately, you also have to be wary of changes in the market.
If prices go up, you'll do fine. But if they come down, you could run into some problems.
For instance, Bushy Tails had been selling for somewhere around 900 crowns when I first started trading them, so I'd load up on them when I could just so I could earn that much more money.
Then the price slowly started to go down, and I was able to buy them for 600 or even 500 crowns each, but still sell them for 800 crowns, which made a profit of about 120 or 220 each.
Unfortunately for me, the prices have dropped still further, with the vast majority of Bushy Tails selling for between 500 and 700 crowns, leaving me with almost ninety Bushy Tails that I'm still trying to sell.
The good news is that I have lots more materials available to sell, so I'm not really hurting for in-game money.
Just today, I again broke the 100,000 crown barrier again.
(for reference, the highest I ever got was around 350,000 crowns)
Another example is Red Shards. Somehow I managed to pick up 400 (not all at once, of course) for the ridiculously-low price of 10 crowns each.
I'm now selling them for around 65 crowns each for a very nice mark-up of around 50 crowns per shard sold. =^.^=
Also, it's apparently a good thing that I'm on a prepaid cellphone plan, and that I don't use up much in the way of minutes on it.
Three Rings, the company that produced Spiral Knights, has quite a variety of payment options, and even includes payments via cellphone, so I can use up my extra credits to buy in-game energy, which I can then sell for even more in-game currency.
(each month, I add $10CDN to my cellphone plan to keep it from expiring, and when I have $20 or more left on it, I buy about $5-worth of energy. It's a useful - to me - purpose for the extra credits, instead of wasting it on mobile games I won't or can't play)
If you play for a long time, you can amass quite the collection of materials, and if you don't use them up yourself, you can post them to the Auction House to make some more money.
(though there is a 10% fee on the final sale price of anything sold through the AH)
Play your cards right, and you can make quite a bit of crowns buying materials posted at ridiculously cheap prices (when people are dumb enough to post them that low) and sell at higher prices.
I think I had a week once where I made at least 20,000 crowns a day, from trading at the Auction House alone, not including the money I made from my forays into the planet itself.
Unfortunately, you also have to be wary of changes in the market.
If prices go up, you'll do fine. But if they come down, you could run into some problems.
For instance, Bushy Tails had been selling for somewhere around 900 crowns when I first started trading them, so I'd load up on them when I could just so I could earn that much more money.
Then the price slowly started to go down, and I was able to buy them for 600 or even 500 crowns each, but still sell them for 800 crowns, which made a profit of about 120 or 220 each.
Unfortunately for me, the prices have dropped still further, with the vast majority of Bushy Tails selling for between 500 and 700 crowns, leaving me with almost ninety Bushy Tails that I'm still trying to sell.
The good news is that I have lots more materials available to sell, so I'm not really hurting for in-game money.
Just today, I again broke the 100,000 crown barrier again.
(for reference, the highest I ever got was around 350,000 crowns)
Another example is Red Shards. Somehow I managed to pick up 400 (not all at once, of course) for the ridiculously-low price of 10 crowns each.
I'm now selling them for around 65 crowns each for a very nice mark-up of around 50 crowns per shard sold. =^.^=
Also, it's apparently a good thing that I'm on a prepaid cellphone plan, and that I don't use up much in the way of minutes on it.
Three Rings, the company that produced Spiral Knights, has quite a variety of payment options, and even includes payments via cellphone, so I can use up my extra credits to buy in-game energy, which I can then sell for even more in-game currency.
(each month, I add $10CDN to my cellphone plan to keep it from expiring, and when I have $20 or more left on it, I buy about $5-worth of energy. It's a useful - to me - purpose for the extra credits, instead of wasting it on mobile games I won't or can't play)
no subject
Date: 2012-12-01 08:01 pm (UTC)However as Blizzard began dumbing the game down it became increasingly more difficult to sell items, and considerably so if the particular item was a crafting ingredient that was later removed from the crafting recipie and has its name appearing in grey. WoW has a colour set for items, which I'm having difficulty remembering right now but for example items whose names are White are commonplace but still useful; either can be bought from vendors or have high-drop rates and are integral in many recipies. Green items are more valuable as they can *only* be obtained through drops and are less frequent. I can't remember how the other colours work. Grey means that the item is of little or no use to the player. If it's armor or a weapon it's still usable but greatly inferior to the other colours. If it's a former crafting ingredient taken out when Blizzard over-simplified the recipie then it's been rendered completely defunct and the only players willing to buy it would be those feeling nostalgic, as the item is no longer buyable and cannot be bought normally from a vendor.
(Damn Blizzard)
no subject
Date: 2012-12-03 01:09 pm (UTC)"Free-to-play" is a fairly recent concept, where (practically) the whole game is available to play for free.
Players can pay to obtain certain things faster or earlier, but don't generally get too much of an advantage over non-paying players.
It doesn't update very often, and doesn't download very large updates when it does.
(unfortunately, I don't know how much data it passes back and forth to the server during normal play)
no subject
Date: 2012-12-04 10:14 am (UTC)