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[personal profile] carlfoxmarten
In much happier news, work on my Dig Site game is progressing very nicely.

It took me a day (only! Yes, this surprises me) to add support for checking to see if the board contains any valid moves.

I've delayed adding this before because I thought that it would be overly complicated, take too much time to run, and/or be nearly impossible.

As it turns out, the code is actually relatively simple (so far as concept goes, anyway), it doesn't take much time to run, and it was actually easier to write than I thought.
(most of the time was spent figuring out how it should be structured and what checks should be in place)

In addition, I've added support for some form of difficulty levels, which I'm managing by increasing the number of block types the higher the player's score gets.

This also means that I need more colours for block types.
Last time I tried to add more colours, colour was the only way to tell some blocks apart, and certain colours were difficult to tell apart.

I was thinking that it might work to overlay black outline versions of the tiles I'm thinking of using over top the coloured rounded square I have right now to give it a flavour of what I've been working towards.

Still not sure about it, but it would solve a couple of problems I have.

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Carl Foxmarten

January 2026

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