My creation LIVES!
Jan. 28th, 2012 09:31 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well, in a preliminary form, anyway.
It finally works on my Android tablet!
Not entirely sure what was wrong, but removing the code that loaded up a couple of images used for buttons made it work, somehow.
(could be my order of operations, not sure)
Next, I need to streamline my testing process, as I have to change things on one machine, copy it through another computer to put on an SD card, then put the SD card in my tablet, install the latest version on the tablet, then (finally!) test it out.
If it doesn't work, I have to launch another application that lets me see the debugging logs, then try to figure out what went wrong, and start the whole thing over again.
(not the best development chain, I know. However, I can't use my card reader on my desktop machine for some reason)
I also need to add back some form of score-keeping (so players know how well they're doing), as well as some form of levels, and state-saving, so you don't get a new game every time you leave the game for whatever reason.
But it works! Woot! =^.^=
It finally works on my Android tablet!
Not entirely sure what was wrong, but removing the code that loaded up a couple of images used for buttons made it work, somehow.
(could be my order of operations, not sure)
Next, I need to streamline my testing process, as I have to change things on one machine, copy it through another computer to put on an SD card, then put the SD card in my tablet, install the latest version on the tablet, then (finally!) test it out.
If it doesn't work, I have to launch another application that lets me see the debugging logs, then try to figure out what went wrong, and start the whole thing over again.
(not the best development chain, I know. However, I can't use my card reader on my desktop machine for some reason)
I also need to add back some form of score-keeping (so players know how well they're doing), as well as some form of levels, and state-saving, so you don't get a new game every time you leave the game for whatever reason.
But it works! Woot! =^.^=
no subject
Date: 2012-01-29 07:34 pm (UTC)no subject
Date: 2012-01-30 12:13 pm (UTC)(I try to use lots of descriptive tags so people can find related entries more easily, including myself)
It's going to be archaeologically-themed game, with a variety of artifacts to match in a similar method to Chuzzle, if you've heard of it.
Though now that I've played other games released for Android, I'm finding that I'm over designing certain aspects of the experience.
(small games for a phone or tablet are smaller than small games for the PC)