Endgame?

May. 9th, 2010 12:54 am
carlfoxmarten: (Default)
[personal profile] carlfoxmarten
So, what do you think of when you think "alien civilization on Earth"?

They had to get here somehow, right?

For most games (and even books), they arrive in spaceships, but more recently, the idea of dimension-hopping aliens is getting more popular.

So, the order seems to be something like this:
  1. Aliens invent dimension-hopping technology. (you don't get to see this, usually)
  2. Aliens use this technology to hop into other dimensions, eventually arriving at Earth. (note that they may have needed to use this technology to escape some disaster, natural or otherwise. If otherwise, it may have been caused by an act of sabotage)
  3. The aliens set up their own society here on Earth, with one or more cities and all they entail. (usually the aliens stay away from us humans, for whatever reason they may have)
  4. Another act of sabotage wipes out all the aliens here on Earth. (lots of possibilities here for who did it and why)
  5. Your game's main protagonist (the player) finds the remains and decides to explore.
  6. Meanwhile, the aliens that remained in the dimension prior to their appearance here on Earth have no news of what happened. (maybe more sabotage?)
  7. As the technology for hopping through dimensions could be very dangerous, it should be the best-kept secret of the game, which means that it would be the "final" reward. (for this episode, at least)
  8. If the protagonist manages to get the dimension-hopping equipment working again (which is up to the designer), the player could be rewarded with a peek at the aliens' home prior to Earth, and even let the ones who stayed behind know what happened to the last settlers.

Note that much of the above is "just" part of the backstory, as everything between notes #1 - #4 happen before the protagonist shows up.
(note #6 also happens without the protagonist, but can happen while the protagonist is exploring the ruins, so it does kind of fit as backstory also)

I do feel comfortable sharing this much with people, as I don't actually reveal some of the actual details of the game's story.
(this much could be part of a "plot point sheet" given to paperback authors for series like The Hardy Boys where the writer didn't own the intellectual property, but was hired to write a given storyline. In cases such as this, the writer is everything. If you gave the same "plot point sheet" to more than one writer, you'd most likely get almost completely different books)

With this much off my chest, maybe more details will come to me...

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Carl Foxmarten

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