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Okay, while not strictly a fractal in the mathematically-proper sense of the word (I think it has something to do with an object exhibiting self-similarity), it is fairly close.

I've been playing around with some of the object modifiers in Blender and came up with this image:


It's kind of interesting what you can get when you start playing around with it.
So far, this particular image uses three different Array modifiers, each of which affects the object in a different way.
(It's also interesting to note that, before any of the modifiers are applied, there is only a simple, single cube of six vertices, but after all the modifiers are applied there are approximately 35 thousand vertices!)

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Carl Foxmarten

January 2026

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