A Refreshing of Direction
Feb. 28th, 2012 12:48 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
A Refreshing of Direction.
My Android game will be delayed a bit further, as I've been reminded that the best indicator of how successful a game will be is how much fun the designer has playing it.
(particularly, does the designer still play after it's been released?)
I've detailed how I hope to extend game-play in my Tumblr article, though I'll also comment on it here in case somebody wants to provide me some feedback.
My original design had the game awarding the player fragments of artifacts at random during play.
Once you had enough pieces to put one artifact together, you could sell it to the museum (or before, if you were desperate), then use the resulting money for "power-ups" and bonuses.
Some power-ups I've thought of so far include hammers (breaks a single block), bombs (destroys a radius of blocks), paint brushes (changes a block's type), and hint bonuses.
All of this is going to take a fair amount of time to code up, so my official release date has to get pushed back significantly.
(all the better to get a good product, you know)
My Android game will be delayed a bit further, as I've been reminded that the best indicator of how successful a game will be is how much fun the designer has playing it.
(particularly, does the designer still play after it's been released?)
I've detailed how I hope to extend game-play in my Tumblr article, though I'll also comment on it here in case somebody wants to provide me some feedback.
My original design had the game awarding the player fragments of artifacts at random during play.
Once you had enough pieces to put one artifact together, you could sell it to the museum (or before, if you were desperate), then use the resulting money for "power-ups" and bonuses.
Some power-ups I've thought of so far include hammers (breaks a single block), bombs (destroys a radius of blocks), paint brushes (changes a block's type), and hint bonuses.
All of this is going to take a fair amount of time to code up, so my official release date has to get pushed back significantly.
(all the better to get a good product, you know)