Codename: Dig Site
Sep. 16th, 2011 02:38 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Of course, that could be its real name as well, but I haven't got there yet.
I've gotta watch what I'm doing a little more closely, so I don't introduce new bugs too easily.
One of my screens has to listen for events that get triggered when the screen gets created, changed or destroyed, and I've put a bunch of setup code in the onCreate() method, so it made sense to put most of the setup code in there.
The problem came in when I put the code that added the screen to the list of things called for those events into the method that was called by them, essentially creating a catch-22 situation.
(code that would set up the calling of the method in the method that was supposed to be called by the system. Very annoying)
Next up I need to decide how I'm going to lay out the stuff on the play screen so I know where things are supposed to go.
(I have to do different things for wide screens versus tall screens, for instance. And square screens are another matter entirely)
I'll be posting updates here roughly once a week, or more often if I finish something important.
I've gotta watch what I'm doing a little more closely, so I don't introduce new bugs too easily.
One of my screens has to listen for events that get triggered when the screen gets created, changed or destroyed, and I've put a bunch of setup code in the onCreate() method, so it made sense to put most of the setup code in there.
The problem came in when I put the code that added the screen to the list of things called for those events into the method that was called by them, essentially creating a catch-22 situation.
(code that would set up the calling of the method in the method that was supposed to be called by the system. Very annoying)
Next up I need to decide how I'm going to lay out the stuff on the play screen so I know where things are supposed to go.
(I have to do different things for wide screens versus tall screens, for instance. And square screens are another matter entirely)
I'll be posting updates here roughly once a week, or more often if I finish something important.