Attack of the ideas...
Apr. 13th, 2010 11:21 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So I was browsing through the dollar store last week and found these nice notebooks, good quality pages, nice covers, three different colours, all for a dollar each.
(only sixty pages, but I don't usually use all that much in a notebook)
I've started taking one with me specifically for writing notes on the adventure/puzzle game I'm working on.
So far, I've got some concepts down for several islands, transportation between islands, a communication device, and some of the background story.
To make some sense of things, I'm going to reference some of the history of Cyan World's D'ni culture (which you can find on the DRC's website):
The D'ni are refugees of a great disaster that affected their home Age and are really only one of a number of small groups that fractioned off from the population.
They managed to escape their dying Age by what they call "The Art" (the art of writing Linking Books), which essentially created portals to other realities or Ages.
(D'ni actually means "New Start")
ames
As the D'ni aren't the only refugees from the great disaster, there are other groups that stories could be told of, and it is one of these that I'm thinking of choosing to base my game's story on.
Though, unlike the D'ni that link with books, my aliens use strange machines to link between Ages.
(and the majority of my game will only happen in one Age, the one we live in, and even on our planet Earth)
Anyway, with that out of the way, I've decided that it might be a good idea for my refugees to escape to a separate Age from ours, and have the final action of the player be linking back to that other Age to report on what happened to this other expedition to Earth.
It gives it a great ending point, and even leads very easily into a possible sequel.
Is there nothing a man with a pencil, a pad of paper and an imagination can't do?
(only sixty pages, but I don't usually use all that much in a notebook)
I've started taking one with me specifically for writing notes on the adventure/puzzle game I'm working on.
So far, I've got some concepts down for several islands, transportation between islands, a communication device, and some of the background story.
To make some sense of things, I'm going to reference some of the history of Cyan World's D'ni culture (which you can find on the DRC's website):
The D'ni are refugees of a great disaster that affected their home Age and are really only one of a number of small groups that fractioned off from the population.
They managed to escape their dying Age by what they call "The Art" (the art of writing Linking Books), which essentially created portals to other realities or Ages.
(D'ni actually means "New Start")
ames
As the D'ni aren't the only refugees from the great disaster, there are other groups that stories could be told of, and it is one of these that I'm thinking of choosing to base my game's story on.
Though, unlike the D'ni that link with books, my aliens use strange machines to link between Ages.
(and the majority of my game will only happen in one Age, the one we live in, and even on our planet Earth)
Anyway, with that out of the way, I've decided that it might be a good idea for my refugees to escape to a separate Age from ours, and have the final action of the player be linking back to that other Age to report on what happened to this other expedition to Earth.
It gives it a great ending point, and even leads very easily into a possible sequel.
Is there nothing a man with a pencil, a pad of paper and an imagination can't do?