That shouldn't be too difficult, the way I'm handling textures already gives each polygon's vertex a UV coordinate to use on the texture, so if I move the vertices, the textures will follow suit with no extra work.
The only problem comes in when storing the bone structure and moving the vertices... (somehow I don't think that the Wavefront Object format doesn't support bones)
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Date: 2009-08-31 06:21 pm (UTC)The only problem comes in when storing the bone structure and moving the vertices...
(somehow I don't think that the Wavefront Object format doesn't support bones)