More Tetris!
Jul. 27th, 2009 01:11 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well, it's starting to feel more like a game now...
(translation: I've been able to play it for minutes on end now)
Rows are now removed (as per my last entry), and the blocks fade out (a rather cool-looking effect) as well as spin and shrink, after which the above rows fall.
Colours are now completely random, as are block orientations, and you even get to see the next block before you get it.
Requisite screenshot:

(not cut, to generate interest)
What I need to do next:
I'm sure there's more I'm missing, but those are the high points.
Lotta work ahead of me...
(translation: I've been able to play it for minutes on end now)
Rows are now removed (as per my last entry), and the blocks fade out (a rather cool-looking effect) as well as spin and shrink, after which the above rows fall.
Colours are now completely random, as are block orientations, and you even get to see the next block before you get it.
Requisite screenshot:
(not cut, to generate interest)
What I need to do next:
- Add score-keeping
- Add a background (probably ground and sky-type stuff)
- Add the Options screen
- Add sound effects and music
- Add an in-game menu (to allow pausing the game)
- Add different levels of difficulty
- Add a highscore list
- Make sure absolutely everything is animated (a very tough job, by the way)
I'm sure there's more I'm missing, but those are the high points.
Lotta work ahead of me...