So the instructor for the annoying course I complained about recently set up a day to meet with us individually (as there were at most ten of us, it wasn't very hard) to discuss our grades.
Naturally I was last (having done the worst of the bunch), and was pleasantly surprised that she gave me a C when I was expecting at absolute best a D or more probably an F.
In happier news, I found a book at the local public library that covers a number of different aspects of writing OpenGL programs, including writing fragment shaders or GLSL shaders.
(pixel shaders, for those of you familiar with Direct3D programming)
It's a rather interesting book, though I'd be more interested in separate books on the individual topics covered instead of one big, thick, heavy book on the whole bunch...
Naturally I was last (having done the worst of the bunch), and was pleasantly surprised that she gave me a C when I was expecting at absolute best a D or more probably an F.
In happier news, I found a book at the local public library that covers a number of different aspects of writing OpenGL programs, including writing fragment shaders or GLSL shaders.
(pixel shaders, for those of you familiar with Direct3D programming)
It's a rather interesting book, though I'd be more interested in separate books on the individual topics covered instead of one big, thick, heavy book on the whole bunch...