carlfoxmarten: (Default)
Carl Foxmarten ([personal profile] carlfoxmarten) wrote 2009-08-31 06:21 pm (UTC)

That shouldn't be too difficult, the way I'm handling textures already gives each polygon's vertex a UV coordinate to use on the texture, so if I move the vertices, the textures will follow suit with no extra work.

The only problem comes in when storing the bone structure and moving the vertices...
(somehow I don't think that the Wavefront Object format doesn't support bones)

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